Apple bringt iTunes zu Facebook: App Store im Netzwerk – internetworld.de

App Store im Netzwerk

31.03.2010 13:11 tga

Der App Store hat jetzt eine Dependance auf Facebook: Dort können Nutzer Anwendungen suchen und mit anderen teilen. Für den Kauf werden die User allerdings zu iTunes weitergeleitet.

Für Entwicklung und Betrieb der Fanseite ist Mashable zufolge Vitrue verantwortlich.

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So funktioniert echtes Cloudcomputing. Salesforce.com machts vor.

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Customized Video Streaming mit HTML5. Brightcove machts möglich…

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Der Zielgruppe und dem Nachwuchs zuhören. Die Popakademie wagt es ein wenig…

Barcamps sind sicher nicht der Weg, um neue Businesses zu entwicklen, aber sie sind aufschlußreich, wenn man Insights von der Basis/Zielgruppe haben will.

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Beth Ditto und Hansi Hinterseer – Ein Traumpaar

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Chat Roulette Piano Improvisation Part 2

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Struktur- und Medienwandel aus der Sicht eines Google Vice President.

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Google und die Datensicherheit. Philipp Schindler (Google VP) im Gespäch mit der ZEIT.

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Wenn der Kunde wirklich ins Zentrum rückt. Ein paar echt gute Cases für zeitgemäße Kommunikation

Meaning-Driven Brands: A List of Visionaries/Sensemakers/Disruptors/Game Changers/Contrarians

The-meaning-of-life
As the world slowly emerges from the economic gloom, and the “hyper-social real-time web” requires new organizational designs, it’s clear that business as usual will not be so usual anymore. Yet fundamental concerns remain, both for business leaders, who face the challenge of innovating in a hyper-transparent and always-on environment, and for consumers, who are increasingly searching for non-economic values amidst the shattered trust in business and the information overload. Smart companies recognize the historic opportunity to transform the way they do business and provide customers with more value-rich, sustainable, and meaningful products, services, and business models. From “un-entitlement” to “disruptive realism” to “for-profit activism” – here are some of the new paradigms that shape meaning-driven brands.

EMPATHY: GE

GE, which is widely known for its rigorous, metrics-based performance management, is changing course and shifting attention to social intelligence, empathy, and listening skills. The company is putting 1,000 managers through their paces to learn how to react to sometimes imperceptible signs of change. While this is not entirely new at GE or any other company, GE is striking a refreshing tone, admitting that: “We don’t have all the answers.” In A Whole New Mind – Moving from the Information Age to the Conceptual Age, Dan Pink wrote several years ago that “Creators and empathizers, pattern recognizers and meaning makers are holding the keys to the new empire,” and GE, humbled by the recession, is catching up with that insight. It emphasizes context over text, the Big Picture over details, listening over brand control and messaging discipline.

UN-ENTITLEMENT: Alibaba

Ma Yun, the president of Alibaba, the world’s largest online B2B marketplace, requested that the 18 co-founders resign from current positions in the company and re-apply for jobs – a radical measure to reshape the company’s culture and administration in order to face new challenges in e-commerce after one decade of fast growth.

UN-MARKETING: Costco

The employees of large US retailer Costco are known to be incredibly loyal, which can be attributed to a host of exceptional programs and benefits to motivate them. It doesn’t hurt that Costco pays, on average, $17 an hour, which is 42 percent higher than the average hourly pay of its fiercest rival, Sam’s Club. And Costco’s health plan makes those at many other retailers look Scroogeish. Costco’s CEO, James Sinegal, firmly believes that keeping employees satisfied and committed will result in profitability for the organization in the long run. With such a loyal employee base, Costco can maintain the luxury of relying only on word-of-mouth, not having a PR department, and striving to connect with its customers solely through the in-store experience.

RADICAL TRANSPARENCY: Dachis Group

On the Social Web, companies may soon need to share everything about their business, including complaints, profit margins on particular products, and even corporate strategies. In the spirit of Radical Transparency, companies could even make their live email correspondence public. An open and interactive email feed may propel knowledge sharing and collaboration, but also an ongoing conversation that customers, partners, and global media can join. A first step in this direction is the list of outbound emails (“ABC just sent an email to XYZ”) that the Dachis Group, a global social business consultancy, publishes on its web site. It draws the visitor into a stream of real-time events and provides a snapshot of the company’s social graph. This openness, not to mention the implied social references (in a sense, the email recipients vouch with their name), builds trust.

OPEN INNOVATION: Nike + Creative Commons, Best Buy

Nike is committed to developing products that use sustainable materials and are designed for easy disassembly. In its commitment to protecting the environment, the company is sharing its knowledge so other businesses can do the same. Nike has partnered with Creative Commons and Best Buy to support a shared vision of “creating a platform that promotes the creation and adoption of technologies that have the potential to solve important global or industry-wide sustainability challenges.” Together they have formed the GreenXchange. The project aims to develop strategies for using patents and know-how to facilitate and promote open innovation. In late October, 2009, Nike also entered a partnership with social innovation network PopTech as the first participant in the PopTech Labs to “foster open collaboration on key innovation challenges.” Each of the PopTech Labs will bring together a select group of leading scientific researchers, engineers, designers, corporate leaders, policymakers and other key stakeholders around a single topic of research in areas of vital importance to business, society, and the planet.

Best Buy‘s mantra is “the company as wiki.” The company is tapping into its 130,000 employees to market its brand rather than just relying on the marketing staff to do so. It is a great example of how a major company has redefined its attitude towards control and information.

NOWISM: Zara, TCHO, Zappos

Customers always want it faster, that’s not news. But the implications of the real-time web are more profound and affect the way organizations operate and adapt their business models to the new and ever-changing demands of immediacy. Zara, the Spanish clothing chain, uses customer feedback to develop new clothes, in near real-time. TCHO, the San Francisco-based chocolatier, relies on continuous flavor development and customer feedback to drive constantly evolving versions of its dark chocolate, with variations emerging as often as every 36 hours. Zappos, the online shoe retailer, successfully combines real-time customer service on Twitter with near-real-time product delivery.

GLOCALISM: FC Barcelona

FC Barcelona (“Barca”) was one of the first soccer clubs to be founded in Spain, and it became a haven for Catalan sentiment when Catalan self-government and culture were proscribed during Franco’s dictatorship. The club emerged as the playful manifesto of Catalonia’s spiritual independence, and since then, nowhere has soccer been more fundamental to the sense of identity than in Barcelona. It is ironic that a club rooted deeply in Catalan nationalism has such an international following. But Barca’s appeal is so global precisely because its roots are so local. Barca represents the Catalan people while at the same time creating a sense of belonging to “beauty and excellence.” The meaning of Barca transcends the boundaries of sports and nations, and embodies the universal values of sportsmanship and integrity. Barca is fully owned by its members, unlike most other big soccer clubs – which are either in the hands of large corporations or American (Manchester United) and Russian (FC Chelsea) billionaires – and the members possess significant voting power. Based on its spirit of independence, the club has always taken on broader social issues and played a pivotal role in promoting diversity, tolerance, and peace worldwide. Barca’s partnership with UNICEF is a statement of the club’s continuing efforts to be at the forefront of solidarity projects with a global reach. Under the agreement, which bears the slogan “Barcelona, more than a club, a new global hope for vulnerable children,” Barca contributes to the financing of UNICEF humanitarian projects and endorses UNICEF on its shirts – it is the only major European team not to wear an advertisement.

COMMUNITY MARKETPLACE: Etsy

Etsy is an online marketplace for buying and selling all things handmade: clothing, music, furniture, software, jewelry, robots. Since launching in June, 2005, the company has experienced incredible growth with hundreds of thousands of sellers globally. A grassroots community has developed amongst its buyers and sellers, and Etsy facilitates these interactions. For example, Alchemy is a space on Etsy where members can post requests for custom handmade items, and sellers submit bids to create them. Etsy also helps bring its online community to real-world teams (organized by location or type of craft) for its sellers to connect and share ideas. Etsy’s mission is “to enable people to make a living making things, and to reconnect makers with buyers. Our vision is to build a new economy and present a better choice. Buy, Sell, and Live Handmade.”

CAN-DOISM: Coca-Cola

With its Expedition 206 campaign, Coca-Cola is tapping regular people to be their “Happiness Ambassadors” and travel the world throughout 2010, documenting their quests via blog posts, tweets, YouTube videos, TwitPics, and other social media tools. The goal of the campaign is to “find happiness” in 206 different countries that sell Coca-Cola products around the globe. The winning three-person team, selected out of numerous applications, began its journey on January 1, 2010 and is attempting to travel more than 150,000 miles in 365 days. On the way, the team will experience the Winter Olympics in Vancouver, the FIFA World Cup in South Africa, and the World Expo in Shanghai. The team’s duty is to engage with locals and uncover what makes them happy, openly document and share their experiences online, and complete tasks in each country as determined by online voters. The campaign connects the ambassadors, and by proxy, the global Coca-Cola customer base, with locals. Through immersion, it will generate empathy and understanding for local cultures. On the web, the campaign will “activate” a dormant network of Coke fans that will follow the ambassadors’ travels and connect with each other. By connecting people from different cultures, Coca-Cola offers a way of looking at the world and creates social wealth: better mutual understanding through enhanced intercultural knowledge.

ONLINE ACTIVISM: Pepsi Co.

For the first time in 23 years, Pepsi Co. decided not to run any advertisements during the Super Bowl in 2010. Instead, the nation’s second-biggest soft drink maker plowed marketing dollars into its Pepsi Refresh Project, an online community that allows Pepsi fans to list their public service projects, which could range from helping to feed people to teaching children to read. Visitors to the site can vote to determine which projects receive money. The program will pay at least $20 million for projects people create to “refresh” communities. Last year, Pepsi Co. spent $33 million advertising products such as Pepsi, Gatorade, and Cheetos during the Super Bowl, according to TNS Media Intelligence, $15 million of it on Pepsi alone. Ad time last year for the NFL championship game cost about $3 million for 30 seconds, on average. Pepsi Co. spokeswoman Nicole Bradley said Super Bowl ads don’t work with the company’s future goals: “In 2010, each of our beverage brands has a strategy and marketing platform that will be less about a singular event and more about a movement.”

RADICAL CROWDSOURCING: Victors & Spoils (V&S)

Two Crispin Porter + Bogusky alums have launched Victors & Spoils (V&S), “the world’s first creative agency built on crowd-sourcing principle.” V&S says it will “provide businesses with a better way to solve their marketing, advertising and product-design problems by engaging the world’s most talented creatives.” V & S is eating its own dog food. The first line you notice on its web site (after the humble “Welcome to Victors & Spoils. Let’s Change an Industry”) is “Why does this site look so plain, Jane?” and the answer is: because the site design, the look and feel, and even the logo are being crowd-sourced. V&S received thousands of applications for crowdsourced projects in the first week after launch.

CREATIVE CONVERGENCE: British Airports Authority and Alain De Botton’s Heathrow Diary

The Swiss writer Alain De Botton was commissioned by the British Airports Authority (BAA) to spend a week in the middle of Heathrow’s bustling Terminal 5 and write about life at the airport. Dan Glover, creative director at Mischief, BAA’s PR agency, said that “If we funded a brochure that said how wonderful the airport was, people would switch off because they’d think they’re being marketed to.” Instead, he added, the Heathrow Diary campaign sought to stimulate “branded conversations” among travelers “through the experience of seeing a top literary figure at the airport — and potentially being a character in the book — and by receiving an exclusive copy to read on your travels. The overarching objective is to make a passenger’s time at Heathrow the best memory of the trip.”

PRESENCE THROUGH ABSENCE: Maison Martin Margiela, +/-0

Instead of crafting a story around its clothing line, Cult fashion brand Maison Martin Margiela (MMM) has remained swathed in anonymity throughout its 20-year history. Namesake designer Martin Margiela chose to remain out of the spotlight, and it was this invisibility that helped to develop the brand. MMM became a household name and its admirers, devout acolytes of the brand. This cult of impersonality spread through the aesthetic of the brand: Stores are never listed in phone books or identified with signage; staff at stores and at Margiela HQ wear standard white lab coats; white is also the ubiquitous color of all stores, MMM’s HQ, and the sheets that cover all in-store furniture and displays; packaging is monochrome and logo-free; models at MMM often appear on the runway with covered faces; seating is mostly first-come, first-served, avoiding the industry standard of seating hierarchy; and the company uses a first person plural response to all inquiries, emphasizing the collaborative, disciple-like consensus of their thoughts.

Japanese brand +/-0 strives to offer “only the things we need.” In response to a belief that many of the products found in the global marketplace are superfluous, +/-0 seeks to design necessities that last a lifetime. The firm has dedicated its business to creating things that “people feel they have truly wanted. Things that seemed like they already existed but didn’t.” These things enter the market without fanfare. The products are carefully designed so the fact that they are unseen makes them appear to have always been there: “Because these things ‘seem to have already existed,’ people feel comfortable with those things, even though they have never seen them before. It is the feeling of having seen the actual shapes of things that people have obscurely, or even unconsciously, felt they have wanted. That is why these things naturally ‘dissolve’ into people’s behavior and into the space around them.” +/-0 began in September, 2003 in Tokyo. The website launched in December of the same year with the quiet unveiling of the first collection by design director Naoto Fukasawa. Since then, the company has garnered widespread attention in the design world for its understated composition. Fukasawa’s personal philosophy is that he’s designing for the gaps, bringing to life a “shared sense” of what should be there.

DISRUPTIVE REALISM: UNICEF

Disruptive Realism is an expression presented in an everyday context that disrupts people’s perceptions about different things. The most prominent example to date has been Orson Welles’s War of the Worlds radio broadcast, which was meant as entertainment and commentary on how evolution had been twisted into Social Darwinism. Regardless of its intention, the broadcast caused mass hysteria. More recent examples include Banksy’s graffiti, Bruno Taylor’s work, which involves physical designs such as the swing set in the bus stop, or Reverse Graffiti artist’s Paul Curtis’ “Pictures by Cleaning.” Disruptive Realism was also used in a campaign conducted by UNICEF in Finland. Wanting to raise awareness of children’s rights, the “Be a Mom for a Moment” campaign placed unattended blue strollers with a crying baby audio track in crowded places in 14 cities. When passers-by looked in the strollers, they found a note with the message: “Thank you for caring, we hope there are more people like you. UNICEF – Be a mom for a moment.” The media and public reaction was overwhelming, with coverage in all major TV, radio, and web news.

FOR-PROFIT ACTIVISM: Virgance

The San Francisco-based venture fund Virgance aims to support social causes through multi-pronged campaign platforms that resemble the way Obama for America mobilized its supporters, and it typically consists of four core elements: A web-empowered network of volunteers, a presence on Facebook, a team of paid bloggers to promote the campaigns, and YouTube viral videos. Virgance is not the first for-profit-do-gooder of course; there have been plenty of others whose business models combine bottom line thinking with social value. But Virgance is more like Facebook Causes. It adopts the forces of amateur self-organization described in Clay Shirky’s Here Comes Everybody and builds its entire business on a social web platform, embracing the principles of open-sourcing, mass collaboration, and transparency: “If a for-profit company did the type of work that non-profits often do, but did it more efficiently, would people trust it the same way they trust non-profits?”

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So macht man Buzz im Social Web

Earlier today, two men were spotted having coffee in Palo Alto, CA. Except these weren’t just any two men. They were the CEOs of perhaps the two most important and powerful companies in Silicon Valley right now, Apple CEO Steve Jobs and Google CEO Eric Schmidt. Big deal, you might think. After all, Schmidt used to be on Apple’s board. But ever since he stepped down (and actually before he did), the growing animosity between the two formerly close companies has been apparent.

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Taming Goliath: Selling UX to Large Companies (part 1 of 2) | UX Booth

Large companies are the financial backbone of the web industry, but their size and complex organizational structure can make them challenging to work with. Having worked on both sides of the fence, I’ve seen great ideas become the casualties of this struggle between the proverbial David and Goliath, as agencies or freelancers meet face to face with Big Business to create web sites. Closing the door to large companies means missing out on important revenue, good work, and more people using our designs, so how can we make large companies work for us?

While working as the UX guy for Telewest Broadband (now Virgin Media), I learned a valuable lesson about working with large companies. I was tasked with improving the experience for their 1.5 million digital TV customers, and having researched and understood where improvements needed to happen—and after spending many days with engineers on install visits to customers’ homes—I was surprised at how reticent some people were to making changes that were easily justified. It was only after conducting interviews with key people across the company that a theme emerged.

Everybody interviewed recognized the need to change, but many feared the change itself. I have since found this fear in other large companies, where change is viewed negatively because of the scale of its impact and the difficulty in doing it without hitches. Often, this reluctance to change is founded in previous disasters. Since identifying this fear, I have done some of my best work for large companies, but it requires a different approach.

What follows, in two parts, are lessons learned, that can help make large companies work for us:

  • Part 1 — Getting off on the right foot
  • Part 2 — Collaborating and avoiding common pitfalls.

The beginning of a relationship or a new project with a large company can be daunting due to their size and complexity. Here are key things to get right up front, staring with the pitch or bid process:

To pitch or not to pitch, that is the question.

The pitch process can be a poor way to start a relationship, particularly with large companies. This process can debilitate the people who design web sites. The companies we pitch to hold all the trump cards, which is why more and more agencies are avoiding pitches altogether. Pitches can be unfair, are sometimes political, and are often judged on visual design by people who are not designers. Pitches can result in a seismic shift in design authority away from designers, unless the designers are willing to stand up, be transparent, and potentially forfeit the work for telling it like it is, as Kevin Mattice puts it in The Clear War. Agencies have been known to overcommit on a design idea and costs in order to win the work, which can prove costly later. All in all, this can be a very poor start to a relationship. There is little evidence to show that the pitch process results in better web sites. In my experience, this process may actually result in poorer sites, because too much say on matters of design are given to the large companies.

UX Comic

Illustration provided by Rachel Nabors

However, for many new or relatively unknown agencies, winning pitches is how to make a name and get work. Some large companies’ procurement processes dictate that they send work to tender, resulting in pitches. When pitches still play an important role in the agencies’ new business strategy, the question to ask is, to pitch or not to pitch? Winning the wrong pitch can be a great loss, so how do we ensure that what the pitch is worthwhile?

Obviously, just because you are asked to pitch does not mean you should. Some companies can be on the hunt for ideas, or might be using the pitch as a way of gathering comparable prices, which they then use to bash their incumbent agency with. Here are some questions to ask up front, which will help decide if you should pitch:

  • Are agencies paid to pitch?
  • What is the budget for the project, and has it been approved?
  • What other agencies are pitching?
  • Can you do your best work on this project?
  • Does the pitch sound straightforward?
  • Is it communicated well?
  • Is the client difficult to deal with?
  • What is the process for selection and feedback on the outcome?

For some agencies and freelancers, pitches play an important part in getting work. Before you pitch, ensure that the pitch is one you can afford to win.

For more information, read Getting to no, by Greg Hoy. We spend all our time trying to get to yes with clients, forgetting that sometimes getting to no is just as important. For more on calculating cost and pitch discussions, read Calculating Hours and Pre Bid Discussions, by Andy Rutledge.

Understand the objectives for the site

Clients, like most humans, are quick to jump to solutions to design questions. Endeavor to guide initial conversations away from what the client says they need and toward the objectives the site needs to meet. If these objectives are not clear, then the right people from the company may not have been involved. Start by clearly identifying the key decision maker for the site, then check again, but this time follow the money to see who’s footing the bill. Sometimes the bill payer and decision maker are the same person, but often in large companies, the bill payer sits up a level or two. There is no better person to tell you what the objectives of a site are than the person paying for it.

Gather disparate views upfront

In addition to the person paying for the design of the site, conduct interviews with other senior people in order to avoid dissenting voices later. These interviews are called Stakeholder Interviews, and they are one-to-one interviews with all the senior business stakeholders in the site. The aim of these interviews is to get a deeper understanding of the complexity of the environment the site needs to fit within. Stakeholder interviews are a great way of understanding disparate views.

For more on stakeholder interviews, read Understanding Organizational Stakeholders for Design Success, by Jonathan Boutlele and Setting Up Business Stakeholder Interviews, Part 1, by Michael Beavers.

Retain design authority

Left to ourselves, designing sites would be straightforward, but clients— particularly large ones — often impose their design ideas on the project before design starts. Don’t be limited to a preconceived idea on the part of the client, as they make poor designers. Listen carefully to clients and gather their requirements, but always retain total authority over the design.

The following checklist will help you get started on the right foot:

  • Ensure that the client is right for you.
  • Is the pitch one you can afford to win?
  • Never work for free, as your work will be undervalued. Free work also undermines what we do.
  • Clearly understand the client’s objectives for the site.
  • Interview key people upfront to avoid dissenting voices later.
  • Retain design authority at all times.

Be sure to check back this Thursday for Part 2 in this series, Collaboration with Large Companies

Gerade bei Smashing Magazine gefunden.

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Steve Balmer und das Mac Book Air

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Nun auch hier…

Nach WordPress, Tumblr und den ganzen Social Networks habe ich nun auch hier nen Blog. Bin echt gespannt, wie sich Postrerous so einfügt in meine Weblandschaft. Die Features sind schon echt gut.

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